IEEE MultiMedia Special Issue on Social Multimedia and Storytelling: Using
Social Media to Capture, Mine, and Recreate Experiences, Events, and Places
(1st Call for Contributions)
The pervasive use of media capturing devices and the wide adoption of online
social networking platforms have led to the proliferation of online content
captured at places (such as landmarks and points of interest) and events
(ranging from live concerts to demonstrations). Such content holds great
potential for deriving richer representations of the depicted places and
events. This is not only due to the abundance of diverse multimedia content,
but also due to the availability of a large variety of contextual
information, ranging from location metadata and textual descriptions to
online interactions and user feedback (for example, in the form of ratings).
Therefore, leveraging social multimedia content and its surrounding context
offers ample opportunities for better understanding and capturing the real
world and for building innovative and engaging applications. However, the
uncontrolled nature of user-contributed content and the complexity of the
social media lifecycle raise significant research challenges related both to the effective
collection, mining, and indexing of social multimedia and to their
combination, creative reuse, and presentation.
The objective of this special issue is to revisit how social multimedia is
transforming the way multimedia content is captured, shared, and made
available to others. In particular, we are interested on the different
stages of the lifecycle of the social multimedia content — from the moment
something is captured, through its online sharing, collection, and
processing to its remixing, repurposing, retrieval, and presentation. The
nexus of all these stages is the relation of the content with user
experiences, real-world places, and events. This special issue aims to cover
multidisciplinary works that congregate around places, activities, and
people.
Topics of interest include, but are not limited to
* place- and event-centric social multimedia discovery and collection;
* social event detection;
* real-world place and event mining and analytics;
* place and event summarization through social content;
* social network and interaction analysis around places and events;
* social media content geotagging and applications;
* dynamic image and video mash-ups on real-world places and events;
* social media visualization and aggregation of places and events;
* event- and location-based storytelling using social media;
* interactive social media applications;
* sentiment and engagement analysis using social media.
Call available online at:
http://www.computer.org/portal/web/computingnow/mmcfp3
Submission deadline is 20 July 2014.
Guest Editors
Symeon Papadopoulos, The Centre for Research & Technology Hellas (CERTH),
Greece Pablo Cesar, Centrum Wiskunde & Informatica (CWI), The Netherlands
David Ayman Shamma, Yahoo! Research, USA Aisling Kelliher, Carnegie Mellon
University, USA Ramesh Jain, University of California Irvine, USA
Feel free to get in touch for further questions.
Tuesday, 29 October 2013
Special Issue on Social Multimedia and Storytelling - IEEE MultiMedia
Posted on 03:05 by Unknown
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment