Objective
Digital game-based learning has been recognized as being an effective approach in increasing students' learning motivation, which is an important factor of improving students' learning performance. In recent years, many educational computer games have been developed for various courses, such as mathematics, science, social science and engineering. Several studies have reported the effectiveness of educational computer games in enhancing the learning interest of students, and even increase their motivation. In comparison with traditional instructions or conventional technology-enhanced learning, digital game-based learning is able to provide a more interesting and challenging learning environment for acquiring knowledge.In the meantime, researchers have indicated that the effectiveness of educational computer games might not be as significant as expected if they are developed without embedding learning strategies; therefore, it has become an important issue to develop educational computer games by taking effective learning strategies, knowledge construction tools, or educational theories into account.
The aim of this special issue is to provide an opportunity for researchers to present their studies related to the development of educational computer games with effective learning strategies. The developed games need to be thoroughly evaluated via practical applications. The submitted papers will go through a double-blind review. It is expected that, via this special issue, researchers can share their ideas and research results, and further inspire each other in developing more creative and effective educational computer games in the future.
Topics of interests include, but are not limited to:
• Artificial intelligence strategies in digital game-based learning• Strategies and practices of developing adaptive educational games
• Strategies and practices of developing collaborative educational games
• Strategies and practices of developing of educational mobile games
• Development and applications of Mindtool-embedded educational computer games
• Development and applications of online educational competition games
• Development and applications of educational computer games with emerging technologies
• Other related issues/topics
Important Dates
1. Prospective schedule of deadlines for the proposed Special Issue:• Due dates for full paper submissions: April 1, 2013
• Notification of the first run review: May 15, 2013
• Notification of the second run review (or editorial review): June 30, 2013
• Final accepted manuscripts to be posted to ETR&D: July 31, 2013
2. Targeted publication date for the proposed special issue: December, 2013
How to Submit
Go to the journal website at: http://www.editorialmanager.com/etrd/Login your ETR&D account and choose the paper category as "S. I. : Digital games based on AECT-Asia papers" for your submission.
Guest editors:
Nian-Shing Chen
Chair Professor, Department of Information Management,
National Sun Yat-sen University, Taiwan.
Co-Editor-in-Chief, Educational Technology & Society Journal (SSCI).
Chair, IEEE Technical Committee on Learning Technology.
Email: nschen@mis.nsysu.edu.tw
Web: http://www.nschen.net
Tel: +886-7-5252510
Gwo-Jen Hwang
Chair Professor, Graduate Institute of Digital Learning and Education
National Taiwan University of Science and Technology
43, Sec.4, Keelung Rd., Taipei, 106, Taiwan
E-mail: gjhwang.academic@gmail.com
Tel.: +886-915-396558; fax: +886-2-2737-6433
http://www.idlslab.net/
Guest Editors' Vitae
Dr. Nian-Shing Chen is Chair Professor at the Department of Information Management in the National Sun Yat-sen University, Taiwan. He has published over 350 papers in the international referred journals, conferences and book chapters. One of his papers published in Innovations in Education and Teaching International was awarded as the top cited article in 2010. He is the author of three books with one textbook entitled "e-Learning Theory & Practice". Prof. Chen received the distinguished research awards from the National Science Council, Taiwan in 2008 and 2011-2013. His current research interests include assessing e-Learning course performance; online synchronous teaching & learning; mobile & ubiquitous learning; natural user interface & game-based learning. Prof. Chen is serving as editorial board members for many international journals and guest editors for more than 15 special issues of international journals. He has also organized and chaired numerous international conferences and workshops in the area of advanced learning technologies. Professor Chen is a senior member of IEEE, ACM and the Chair of the IEEE Technical Committee on Learning Technology (http://lttf.ieee.org/). He is Co-Editor-In-Chief of the SSCI-indexed Journal of Educational Technology & Society.
Dr. Gwo-Jen Hwang is currently a Chair Professor at the National Taiwan University of Science and Technology. He received his Ph.D. degree in Computer Science and Information Engineering from the National Chiao Tung University in Taiwan in 1991. Dr Hwang serves as an editorial board member and a reviewer for more than 30 academic journals. His research interests include digital game-based learning, mobile and ubiquitous learning, computer-assisted testing, and artificial intelligence in education. Dr. Hwang has published nearly 400 academic papers, including 150 papers in such professional journals as British Journal of Educational Technology, Computers & Education, Educational Technology & Society, Innovations in Education and Teaching International, Interactive Learning Environment, and Computer-Assisted Learning among others. Owing to the good reputation in academic research and innovative inventions in e-learning, he received the annual most Outstanding Researcher Award from the National Science Council in the years of 2007 and 2010.
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