Advanced Community Information Systems Group
INVITATION
Thursday, 13.12.2012 , 4 pm
AH I, Ahornstr. 55
Computer Science Colloquium
Department of Computer Science
RWTH Aachen University
Prof. Igor Mayer (TU Delft)
The Research and Evaluation of Serious Games: Towards a Comprehensive Methodology
Abstract:
Dr. Mayer will present the methodological backgrounds and underlying research design of an on-going scientific research project concerned with the ‘scientific evaluation of serious games and/or computer-based simulation-games (SG) for advanced learning’. The main questions of this research project are:
1. what are the requirements and design principles for a comprehensive social-scientific methodology for the evaluation of SG?
2. To what extend does SG contribute to advanced learning?
3. What factors contribute to, or determine this learning?
4. To what extend and under what conditions can SG-based learning be transferred to the real world (RW)?
Between 2004 and 2012, several hundreds of SG-sessions in the Netherlands with thirteen different SG were evaluated systematically, uniformly and quantitatively to give a date-set with more than 2000 respondents in higher education and work-organizations. Dr. Mayer will discuss some of the methods and techniques to gather data from SG and of course give a few examples of different serious games for advanced learning. Detailed analysis and findings will appear in forthcoming publications.
Referent: Dr. Igor S. Mayer (1965) is a senior associate pro-fessor in the faculty of Technology, Policy and Management (TPM) at Delft University of Technology, the Netherlands. He is also the director of the TU-Delft Centre for Serious Gaming (www.seriousgaming.tudelft.nl). He is a co-founder and a board member (from 2004 until 1 Jan. 2008) of SAGANET– the Netherlands’ Simulation and Gaming Association – as well as GaLA, the European Network of Excellence in Serious Games (2010-2014), and the European Serious games Society (est. may 2012) and a member of the Netherlands Institute of Government (NIG). He is an associate editor of Simulation & Gaming (since 2005) and Policy Studies Journal (2010-2012). His main research and professional interests are the development, use and evaluation of interactive and participatory methods for policy analysis and policy development in general, and gaming-simulation / serious games / virtual worlds in particular. He teaches serious gaming-simulation for policy making and infra-structure design and management in Delft, the Netherlands and in Harbin, China. Over the years and in various partnerships he initiated, managed and participated in a large number of gaming-related research and development projects.


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