TRACK: Serious Games for Crisis Management
ISCRAM2013
10th International Conference on Information Systems for Crisis Response and Management
May 12-15, 2013 Baden-Baden Germany
Online submissions: https://www.conftool.com/iscram2013/
Important dates:
Full paper submissions -- November 15th, 2012
Work-in-progress paper, practitioner papers, posters -- January 15th, 2013
Doctoral student colloquium papers -- February 15th, 2013
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Introduction
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Serious games are games that are primarily designed for purposes other
than pure entertainment. Using game design techniques people practise
new technology, learn new skills, or become aware of problems and solutions.
Serious gaming is a quickly growing industry and applications of serious
gaming for crisis management are numerous. The variety of serious games
for crisis management is large, ranging from small computer games to
instruct children to extensive virtual exercises for professionals. The
aims of this track are to explore how serious gaming contributes to
crisis management, to offer a platform for researchers and practitioners
to exchange state-of-the art knowledge on serious games for crisis
management and to discuss future opportunities. The type of submissions
we are looking for can cover any of these purposes including the use of
serious games for training, for creating awareness and for doing research.
The track also aims to explore possibilities of the upcoming notion of
gamification in crisis management, i.e. applying game design techniques
and mechanics to non-game applications. Such game elements can guide,
motivate, and engage people in tasks in an alternative way and therefore
have the potential to increase the effectiveness of crisis management.
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Track topics
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Non-exhaustive list of examples of topics that can contribute to this track:
- Serious gaming for inter-organizational coordination during crisis
- Serious gaming to transfer emergency instructions (earthquake or flood
risks) to different audiences
- Serous gaming to test and develop disaster recovery plans
- Serious gaming for crisis preparation
- Serious gaming to change crisis management organizations
- The use of gaming technology for crisis training (ie. firefighting,
triage)
- Virtual environments for crisis and emergency response training
- Analysis of human behavior during serious games
- The effectiveness of serious games for knowledge transfer and crisis
management
- Gamification of crisis management applications
- Serious Games: finding the correct balance between game elements and
learning
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Track Chairs
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Theo van Ruijven, MA/MSc
t.w.j.vanruijven@tudelft.nl
Delft University of Technology
*Corresponding Chair
Dr. Heide Lukosch
h.k.lukosch@tudelft.nl
Delft University of Technology
Prof. dr. Paloma Diaz
pdp@inf.uc3m.es
Computer Science Department
Universidad Carlos III de Madrid
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Type of submissions
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ISCRAM2013 is soliciting three types of submission:
1. Full research papers, which will be double blind peer reviewed. It
is intended that these will report completed work which can be assessed
to the highest academic standards. Such papers should be no more than
10 pages with figures & tables (~5000 words)
2. Work in progress and discussion paper which will be subjected to a
light peer review to ensure clarity. Such papers should be no more than
5 pages with figures & tables (~2500 words)
3. Practitioner reports and discussions which raise issues, examples and
case studies of importance in responding to and managing crises. These
submissions will be subject to a light peer review to ensure clarity.
Such papers should be submitted in the form of an extended abstract
(maximum two pages, ~ 1200 words). All practitioner reports should be
submitted via the dedicated "Practitioner report track".
Note that the designation of the paper and its reviewing will be
indicated in the conference proceedings. Also we are not trying to
create some concept of first and second quality papers. Rather we are
aware that some report finished work which can be assessed in the sense
of full peer review and contribution to research, while others offer
ideas and thoughts which will stimulate discussion at ISCRAM
conferences. The latter are vital if we are to make the conference
valuable for shaping our subject.
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About ISCRAM
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The ISCRAM Community is a worldwide community of researchers, scholars,
teachers, students, practitioners and policy makers interested or
actively involved in the subject of Information Systems for Crisis
Response and Management. At its annual international conference
alternating between the US and Europe, the ISCRAM Community gathers to
present and discuss the latest research and developments in this growing
area during an interactive and stimulating 3 day program. The ISCRAM
Community also organizes an International Summer School for PhD students
and ISCRAM-CHINA, an annual conference for ISCRAM research in China.
Full information on ISCRAM can be found at www.iscram.org.

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