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Monday, 2 December 2013

Second International Workshop on Collaboration and Gaming (CoGames 2014)

Posted on 00:51 by Unknown
Second International Workshop on Collaboration and Gaming (CoGames 2014)

Call for Papers and Participation

As part of The 2014 International Conference on Collaboration Technologies and Systems (CTS 2014)  
http://cts2014.cisedu.info

May 19-23, 2014

The Commons Hotel
Minneapolis, Minnesota, USA

In Cooperation with ACM, IEEE, and IFIP (Pending)

Submission Deadline: December 30, 2013

Submissions could be for full papers, short papers, poster papers, or posters


SCOPE AND OBJECTIVES
Development of video games is by definition a multi disciplinary process involving several professions, ranging from artists to engineers.  The AAA game titles produced today require rather large teams with a high level of competence (technology, programming, networks, architecture, etc.), creativity and skills.  Compared to traditional software development, game development is characterized by rapid changes of hardware, high performance requirements, and software requirements that are unstable and hard to predict.  Video games are also used for other purposes than pure entertainment, e.g., for education, training, exercising, and simulation.

In the current trends, game developers are focusing more and more on games where players must collaborate to achieve goals in the game.  Collaborative games introduce challenges for game developers to handle technical issues, performance issues, network issues, distributed environments, sharing of information, and heterogeneous networks and devices.  Further, collaborative games open new areas and applications for games to be used for new purposes that can benefit from more than just fun. Creation of these "serious collaborative games" adds additional challenges including matching of content and game activity and modeling of player proficiencies.  As players expect that games can be played anywhere, the integration of mobile gaming, hand-held and online-gaming on smartphones, consoles and tablets is becoming ever more important.  This integration introduces new challenges and leads to new opportunities.

This Workshop on Collaboration and Gaming - held as part of the 2014 International Conference on Collaboration Technologies and Systems (CTS 2014) - will focus on the area of collaboration and gaming, with emphasis on new game concepts, new technologies, evaluations, usage areas and games prototypes.  Special attention is dedicated to serious games, in particular for learning.  The aim is to have a dedicated track that fosters closer interactions among researchers, industry and users communities, providing an opportunity for them to meet and discuss their ideas.  We invite original contributions from researchers in academia and computer industry on these emerging and important areas of information technology.  Papers should contribute to an advancement over the state of the art, preferentially providing empirical results from new tools/systems and/or user studies.

CoGames Topics of Interest include (but are not limited to): • Collaborative games, game technology and game frameworks • Collaborative serious games • Platforms for collaborative games • Usability of collaborative games • Mobile collaborative games and game frameworks • Quality of service in collaborative games • Online collaborative games • Computational and artificial intelligence to support collaborative gaming • User profiling and performance assessment in collaborative games • Modelling of users and interactions • Learning and Adaptation in collaborative games • Reliability and availability in collaborative games • Real-time issues (e.g., networking, computation) in collaborative games • Integration and interoperability in collaborative games • Pervasive/ubiquitous collaborative games • New software engineering tools and methods for designing collaborative games • Requirement engineering of collaborative games • Design and software a!
rchitecture of collaborative games • Data mining in collaborative games • Database support for collaborative games • Testing and prototyping of collaborative games • Context-aware gaming • Privacy and Security in collaborative games • Repository and content management of collaborative games • Tools (authoring, assessment, etc.) and sub-systems for collaborative games • Human-Computer Interaction (devices, methodologies and tools) to support collaboration • Serious games aimed at supporting collaboration • Animation and Virtual Reality in game design • Learning and Adaptation in Collaborative Games • Human, social and psychological aspects of games • Business modelling and economic aspects of collaborative games

PAPER SUBMISSION
You are invited to submit original and unpublished research works on above and other topics related to collaboration technologies and systems in games and gaming.  Submitted papers must not have been published or simultaneously submitted elsewhere.  Submission should include a cover page with authors' names, affiliation addresses, fax numbers, phone numbers, and email addresses.  Please, indicate clearly the corresponding author and include up to 6 keywords from the above list of topics and an abstract of no more than 400 words.  The full manuscript should be at most 8 pages using the two-column IEEE format.  Additional pages will be charged additional fee.  Short papers (up to 4 pages), poster papers and posters (please refer to  http://cts2014.cisedu.info/home/posters   for the posters submission details) will also be accepted for submission.  Please include page numbers on all preliminary submissions to make it easier for reviewers to provide helpful comments.

Submit a PDF copy of your full manuscript via the Workshop submission Web page at https://www.easychair.org/conferences/?conf=cogames2014.    If the submission is for a short paper, a poster paper, or a poster, please indicate that on the manuscript as well.

Only PDF files will be accepted, uploaded to the Workshop link above.  Each paper will receive a minimum of three reviews.  Papers will be selected based on their relevance, contribution to advance the state if the art, originality, technical value and clarity of presentation.  Submission implies the willingness of at least one of the authors to register and present the paper, if accepted.  Authors of accepted papers must guarantee that their papers will be registered and presented at the workshop.

Accepted papers will be published in the Conference proceedings.  Instructions for final manuscript format and requirements will be posted on the CTS 2014 Conference web site.  It is our intent to have the proceedings formally published in hard and soft copies and be available at the time of the conference.  The proceedings is projected to be included in the IEEE Digital Library and indexed in major indexing services accordingly.

If you have any questions about paper submission or the workshop, please contact the workshop organizers.

http://cts2014.cisedu.info/2-conference/workshops/workshop-18-cogames

IMPORTANT DATES
Paper Submissions: --------------------------------------- December 30, 2013 Acceptance Notification: --------------------------------- January 21, 2014 Camera Ready Papers and Registration Due: ---------  February 21, 2014 Conference Dates:  ---------------------------------------  May 19 - 23, 2014


WORKSHOP ORGANIZERS
Francesco Bellotti
   ELIOS Lab - DITEN
   University of Genoa, Via Opera Pia 11/a, 16145 Genoa, Italy
   Phone: + 39-010-3532227
   Fax:     + 39-010-3532795
   Skype:  f.bellotti
   Email:   franz@elios.unige.it

Kristen DiCerbo
     Pearson
     Center for Digital Experience and Analytics, 400 Center Ridge Drive, Austin, TX 78753, USA
     Voice:  +
     Fax:     +
     Email: kristen.dicerbo@pearson.com

C. Shaun Longstreet
      Center for Teaching and Learning
      Marquette University, Milwaukee, WI, USA
      Voice: +1 (414) 288-0263
      Fax:    +
      Email:  shaun.longstreet@marquette.edu, cslongstreet@gmail.com                                               

International Program Committee*:
All submitted papers will be reviewed by the workshop technical program committee members following similar criteria used in CTS 2014. • Aida Azadegan, University of the West of Scotland (UWS), U.K.
• Jannicke Baalsrud Hauge, University of Bremen, Germany • Riccardo Berta, University of Genoa, Italy • Rafael Bidarra, Delft University of Technology, The Netherlands • Maira Carvalho, DITEN, University of Genoa, Italy • Brent Cowan, University of Ontario, Canada * • Alessandro De Gloria, University of Genoa, Italy • Giusy Fiucci, ORT, Paris, France • Casper Harteveld, Northeastern University, MA, USA • Andrew Hogue,  University of Ontario, Canada * • Sebastian Kelle, Stuttgart Media University, Germany • Ralf Klamma, RWTH Aachen, Germany • Theo Lim, Heriot-Watt University Edinburgh, U.K.
• Michael Kickmaier-Rust, Technical University of Graz, Austria • Pablo Moreno Ger, University Complutense Madrid, Spain • Michela Mortara, CNR IMATI, Genoa, Italy • Magda Popescu, National Defence University "Carol I", Romania * • Margarida Romero, ESADE Barcelona, Spain • Ioana Stanescu, Advanced Distributed Learning,  Romania


For information or questions about Conference's paper submission, tutorials, posters, workshops, special sessions, exhibits, demos, panels and forums organization, doctoral colloquium, and any other information about the conference location, registration, paper formatting, etc., please consult the Conference's web site at URL: http://cts2014.cisedu.info/home   or contact one of the Conference's organizers or Co-Chairs.
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