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Thursday, 5 December 2013

WWW 2014 Workshop - Connecting Online & Offline Life (COOL2014)

Posted on 03:16 by Unknown
You are cordially invited to submit a contribution to "Connecting Online & Offline Life" (COOL2014), a one-day workshop of the 23rd International World Wide Web Conference (WWW'14), to be held in Seoul, Korea on April 8, 2014.

The cross-fertilization of social and technical systems research is rapidly
expanding: new fields of research, such as computational social science, data science, data-driven urban research and anthropology, are emerging and the big social data is revolutionizing many classical disciplines.

This workshop represents an effort toward melding these communities to trigger new collaborations and delineate future challenges.

Particular attention will be devoted, but not limited to, the following topics:

- Studying offline (real-world) human activities using online data
- Comparing social interactions on the web with offline ones
- Urban research and geo-social studies using web and social data
- Harnessing online data to understand and predict offline phenomena
- Studying human behaviors using online games
- Personal analytics and online sharing behaviors
- Social movements and the web
- Politics online and offline
- Crime on the web and crimes using the web

More information on COOL2014 can be found here: http://www.cool2014.com More information on WWW'14 can be found here: http://www2014.kr

On Twitter: @COOLws2014 (#cool2014): https://twitter.com/COOLws2014

Important Dates
***************

- Workshop paper deadlines: Jan 7, 2014 (23:59 Hawaii Standard Time)
- Workshop paper notifications: Feb 4, 2014
- Workshop paper final copy hard deadline: Feb 12, 2014

Requirements
************

Participants are invited to submit their papers via the EasyChair system at the following link: https://www.easychair.org/conferences/?conf=cool2014

The authors will submit original research paper occupying up to 8 pages, including references. The paper must be written in English, and formatted according to the ACM SIG Proceedings template.

Submissions must include the following information: title, list of authors with affiliations, abstract and full paper attachment. Accepted format is PDF only.

Publication
***********

All papers accepted in the workshop will appear in the WWW 2014 Conference proceedings and will be published through the ACM Digital Library.

More information, about selection, registration, etc., can be found here:
http://www.cool2014.com/?page_id=14

Special Issue: The best contributions will be considered for an invitation in extended version in the thematic series “Collective behaviors and Networks” published on EPJ Data Science (Springer).


Organizing Committee
********************

Emilio Ferrara, Indiana University, US
Yana Volkovich, Barcelona Media, Spain
Yong-Yeol Ahn, Indiana University, US
Young-Ho Eom, University of Toulouse, France

Program Committee
*****************

Luca M. Aiello (Yahoo! Research)
Giovanni Ciampaglia (Indiana University)
Michele Coscia (Harvard University)
Pasquale De Meo (University of Messina)
Alessandro Flammini (Indiana University)
Santo Fortunato (Aalto University)
Matteo Gagliolo (Université Libre de Bruxelles)
Bruno Goncalves (Aix-Marseille Université)
Maria Grineva (Yandex Labs)
Jerome Kunegis (University of Cambridge)
Andrea Lancichinetti (Northwestern University)
Illias Leontiadis (Telefonica Research)
Nicola Perra (Northeastern University)
Giovanni Petri (ISI Foundation)
Alexander Petersen (IMT Lucca)
Alessandro Provetti (Oxford-Man Institute)
Jose’ J. Ramasco (IFISC CSIC-UIB)
Giancarlo Ruffo (University of Turin)
Roberta Sinatra (Northeastern University)
Claudia Wagner (Leibniz Institute)
Ingmar Weber (Qatar Computing)
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Posted in 2014, ACM, big data, call for papers, computational social science, workshop, WWW | No comments

Professor/Director, Serious Games Institute, Coventry University, UK

Posted on 00:58 by Unknown
Professor/Director, Serious Games Institute
Application closing date     17/01/2014
Faculty / School or Service     Faculty of Engineering and Computing
Salary     Grade 10, £57,900 - £84,930 per annum
Package     As one of Coventry's biggest employers, we offer some pretty impressive benefits including a final salary pension and generous holiday allowances
Job category/type     Academic
Job description    
Full-time


Recently rated "Modern University of the Year" by The Times and Sunday Times Good University Guide 2014, and "Entrepreneurial University of the Year" in 2011 by The Times, Coventry University is really going places.  The Faculty of Engineering and Computing has invested GBP 55M over the last 3 years in state-of-the-art facilities for teaching and research, and has ambitious aspirations for its research profile toward REF2020.

We now seek a well-established and talented Professor, with a strong background in virtual worlds, serious games and HCI Pedagogy / Science of learning, to lead our Serious Games Institute (SGI), an International Centre for Excellence in Serious Games Applied Research, Business Engagement and study, which has a wide and varied portfolio of live FP7 and EPSRC funded projects.

With a strong track-record in research and securing major grants, you will have the clear vision, talent for leadership, and creativity to lead to new heights this ambitious 16-strong team of established, independent researchers and PhD students.  Your commitment to excellence will be matched by your collegiate approach, as you implement strategies for growth and development hand in hand with the Faculty in which the Institute resides.

We are seeking someone who shares the vision and ambition to ensure maximum impact from our research portfolio; providing research into innovative policy alternatives and relevant practical solutions, within a complex and changing world.

You will already have an international standing as a researcher and scholar, with proven abilities to inspire and engage a broad range of stakeholders.  The person appointed will have overall responsibility for the development and management of the SGI and will provide strategic direction to it. They will be expected to build on the external networks of collaboration with major stakeholders in government, business and civil society, in the UK and internationally.

For a discussion about the role and the contribution you could make in these exciting times, please contact Professor Elena Gaura, Associate Dean (Research), Faculty of Engineering and Computing:  e.gaura@coventry.ac.uk   or 07757 425515.

The closing date for applications is Friday, 17th January (Midnight) and interviews are likely to take place at the end of January 2014.


https://staffrecruitment.coventry.ac.uk/tlive_webrecruitment/wrd/run/ETREC107GF.open?VACANCY_ID=23604370EE&WVID=1861420Izv&LANG=USA


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Posted in 2014, full professor, GALA, job opening, serious games | No comments

Wednesday, 4 December 2013

Job Opening on Large-Scale Data Management in Sensor-rich environments, Bielefeld, Germany

Posted on 06:15 by Unknown
Postdoctoral/Doctoral position in "Large-scale stream data management and machine learning in sensor-rich environments" at the Cognitive Interaction Technology Center of Excellence, Bielefeld
The Center of Excellence Cognitive Interaction Technology [1] at Bielefeld University, Germany has an open position in the area of large-scale stream data management and machine learning in sensor-rich environments.


In order to exploit the proliferating sensor information available in today's intelligent systems such as mobile robots and to scale up the application of learning algorithms, efficient management of streaming and stateful system data is an important challenge. The goal of the project is to develop novel memory architectures that allow to efficiently store, index, and query sensorial in addition to symbolic data extracted from real-time data streams or processed and managed by higher-level components targeting learning and human-machine interaction tasks.
The successful candidate will work together with a group of scientists on developing novel solutions in the context of intelligent smart homes and robotics that learn to adapt their behaviour to users and situations. For this, a scalable data management and memory infrastructure is needed. The candidate will contribute to the development of this infrastructure, building on mature large-scale data management and storage solutions, in particular NoSQL or graph databases, and develop novel solutions for the use cases and requirements of the project on top of existing solutions. A particular challenge will be to develop a software architecture that is highly available targeting 24/7 operation, while at the same time supporting real-time application running in a smart environment. Example challenges and tasks to be tackled include the following ones:


* develop data management solutions that scale to rapid and huge data streams
* develop flexible data structures that allow to move between different layers of representational granularity with recent data having the highest granularity
* develop synopsis and summary data structures for the data stream in order to support answering frequent queries
* efficient implementation of distance measures for approximate querying
* develop data structures and models that can model the relations between different representations stored in memory, allowing to query/filter by relations




This position is particularly suitable for candidates interested in working with Big Data in the context of embodied intelligent systems for human-machine interaction and willing to acquire the skills necessary to work on real-time processing of large data streams.


The successful candidate is expected to have a strong background in at least three of the following areas:


- Data Modelling & Data Management
- Stream Data Management (load shedding, window-based computation, )
- Relational or Graph Databases
- NoSQL databases (e.g. HBASE, RIAK, MongoDB, ...)
- Large-scale Machine Learning and Data Mining
- Sensor Networks
- Software Engineering


Candidates with expertise in several topics will be given preference. Applicants are expected to have strong programming skills, the ability to work independently, strong interpersonal skills as well as strong English language skills. Candidates should be qualified for and willing to perform state-of-the-art research. Knowledge of German is not required.


CITEC is a leading centre in the area of cognitive and intelligent systems, spanning more than 40 PIs with their research groups and spanning at least five disciplines (Computer Science, Linguistics, Psychology, Biology and Sport Science) at Bielefeld University [2]. Candidates are expected to be interested in interdisciplinary and group work.


CITEC provides the chance to perform cutting-edge research in an international context. Applicants for a postdoc position will have the chance to perform independent research on the topics of the group that qualifies them for an academic career and allows them to position themselves as independent researchers in the community. PhD applicants will receive supervision and support in developing the necessary skills to produce high-quality research necessary to earn a PhD Degree. Candidates will be supervised by a team of well-known researchers in the field of intelligent system, in particular by Prof. Philipp Cimiano and Dr. Sebastian Wrede.


The salary for both PhD and postdoc positions is around 3.300 Euro per month (pre taxes), according to scale TV-L E 13 in the German University System and can vary depending on age, marital status, tax class etc. The salary increases with the duration of the employment. An online tool to calculate the post-tax income can be found at [3] (indicating E-13).


Bielefeld is one of the 20 largest cities in Germany (with close to 330.000 inhabitants) [4]. It is a lively city with a lot of cultural and entertainment opportunities (see [5]). It is located in the heart of the Teutoburg Forest [6], offering many opportunities for outdoor and leisure activities.


The position is available for two years and can be prolonged for one more year. Candidates are expected to start on March 1st, 2014.


Applications from suitably qualified handicapped and severely handicapped persons are expressly encouraged. Bielefeld University has received a number of awards for its achievements in the provision of equal opportunity and has been recognised as a family friendly university. The University welcomes applications from women. This is particularly true with regard both to academic and technical posts as well as positions in Information Technology and trades and crafts. Applications are handled according to the provisions of the state equal opportunity statutes.


Applications are invited until January 6th, 2014 and will be processed as they are received. Interviews will be scheduled via Skype or F2F in January.


Applicants will be informed of the outcome of the selection by end of October 2013. Applications should be sent by email to Prof. Philipp Cimiano at cimiano@cit-ec.uni-bielefeld.de, preferably as *one* PDF document including a CV, motivation letter, publication record (if applicable), record of teaching activities (if applicable) and any other relevant information in addition to the names of two referees. The application should highlight the expertise in the areas mentioned above and express the research interests of the applicant.



[1] http://www.cit-ec.de/
[2] http://www.uni-bielefeld.de/International/
[3] http://oeffentlicher-dienst.info/tv-l/west/
[4] http://en.wikipedia.org/wiki/Bielefeld
[5] http://www.bielefeld.de/en/index.html
[6] http://en.wikipedia.org/wiki/Teutoburg_Forest
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Posted in 2014, data streams, doctoral consortium, job opening, machine learning, postdoc, sensor networks | No comments

PhD Fellowship in the area of Big Data Analytics, NTNU, Trondheim, Norway

Posted on 06:12 by Unknown
The Department of Computer and Information Science have opening 1 PhD
scholarship in the area of BigData Analytics. The scholarship is for three
years, with an opening for one additional year of work duties (as teaching
assistant, etc.) for the department.

Our society has been overwhelmed with the explosion of data, where most data
are available in digital form and the total amount of data grows
exponentially. This has lead to the emergence of BigData as a research area.
The BigData research initiative was established in 2013 by the Faculty for
Information Technology, Mathematics and Electrical Engineering, NTNU, to
precisely address the related research and technological challenges incurred
by the explosion of data in the society.

As part of this research initiative, the Norwegian University of Science and
Technology (NTNU) wants to employ a PhD student within one of the following target
areas:

* Bigdata analytical methods for Social Media.
* Spatio-Temporal indexing and retrieval.
* Spatio-Temporal aspects in Recommender Systems
* Content Personalization

Specific Conditions: The appointment is at salary code 1017, which currently
corresponds to a yearly gross income of NOK 421.100 (equivalent to approx.
EUR 52.000 and USD 70.000).

Our group is highly international and English is the working language.

For further information about the fellowship, please contact Project
Coordinator Assoc. Professor Heri Ramampiaro (heri at idi.ntnu.no).

For more detailed information about the research group, see:
http://www.idi.ntnu.no/grupper/dif/

For the full announcement and application instructions see
http://www.jobbnorge.no/job.aspx?jobid=98423

Closing date: 2014-01-02
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Posted in big data, doctoral research, job opening | No comments

ACM International Conference on Recommender Systems (RecSys 2014)

Posted on 06:09 by Unknown
CALL FOR CONTRIBUTIONS

ACM International Conference on Recommender Systems (RecSys) 2014
Oct 6-10, 2014, Foster City, Silicon Valley, California
http://recsys.acm.org/recsys14/

We are pleased to invite you to participate in the premier annual event on research and applications of recommendation technologies, the Eighth ACM Conference on Recommender Systems (RecSys 2014). The conference will be held from Oct 6 to 10, 2014 in Foster City, Silicon Valley, California. Previous conferences have been distinguished by a strong level of interaction between researchers and practitioners in the sharing of ideas, problems and solutions. The 2014 conference will continue and reinforce this tradition due to its location in Silicon Valley, the home of some of the world's largest technology companies and of thousands of startups.

We construe recommender systems broadly, including applications ranging from e-commerce to social networking, platforms from web to mobile and beyond, and a wide variety of technologies ranging from collaborative filtering to case-based reasoning. Topics of interest for RecSys 2014 include (but are not limited to):

- Algorithm scalability
- Case studies of real-world implementations
- Conversational recommender systems
- Context-aware recommenders
- Evaluation metrics and studies
- Explanations and evidence
- Group recommenders
- Impact studies
- Innovative/New applications
- Machine learning for recommendation
- Novel paradigms
- Personalization
- Preference elicitation
- Privacy and Security
- Recommendation algorithms
- Social recommenders
- User interfaces
- Semantic web technologies for recommendation
- Targeted advertising
- Trust and reputation
- Theoretical foundations
- User modelling
- User studies

We encourage various types of submissions:

TECHNICAL PAPERS 
- Long paper submissions should report on substantial contributions of lasting value. The maximum length is 8 pages. Each accepted long paper will be included in the conference proceedings and presented in a plenary session as part of the main conference program. We expect the review process to be highly selective: the acceptance rates for full papers in the past three years were 20-24%.
- Short paper submissions typically discuss exciting new work that is not yet mature enough for a long paper. The maximum length is 4 pages. Each accepted short paper will be included in the conference proceedings and presented in a poster session. The presentation may include a system demonstration. Note that rejected long paper submissions will not be automatically considered as short papers.
DOCTORAL CONSORTIUM PAPERS
The Doctoral Consortium will provide doctoral students with the opportunity to have substantive interaction with other researchers on their dissertation topic. It will also allow students to establish a supportive community, including other doctoral students at similar stages of their dissertation research. The maximum paper length is 4 pages. Each accepted paper will be included in the conference proceedings and presented in the doctoral consortium.

WORKSHOPS
The goal of the workshops is to provide additional venues for presenting research-in-progress on topics of interest and an informal forum to discuss research questions and challenges in greater depth and detail. A 2-page summary of each accepted workshop will be included in the conference proceedings.
  
TUTORIALS
The goal of the tutorials is to provide the larger conference community an opportunity to learn about recommender system concepts and techniques, and to serve as a venue to share presenters' expertise with the global community of recommender system researchers and practitioners. A 2-page summary of each accepted tutorial will be included in the conference proceedings.

DEMOS
The demo session provides an exciting way for researchers and developers to present new recommender ideas, show off their work, and get valuable feedback from the recommender systems community. Demo submissions must include a narrated screen capture. A 2-page summary of each accepted demo will be included in the conference proceedings.

POSTERS
The poster session offers an opportunity for presenting late-breaking research results and speculative or innovative work in progress. The informal setting of the poster session encourages presenters and participants to engage in lively discussions about the presented work. A two-page summary of each accepted poster will be included in the extended proceedings of the conference.


All submissions and reviews will be handled electronically in PDF format. RecSys 2014 submissions should be prepared according to the standard ACM SIG proceedings format. We provide paper templates in Microsoft Word and LaTeX on the conference website. More details on the submission procedure will be available at http://recsys.acm.org/recsys14/call/ closer to the submission deadlines. The fully-refereed proceedings will be published in the ACM Digital Library and, like past RecSys proceedings, are expected to be widely read and cited. The extended proceedings will be made available differently.


===================================================
Important Dates
===================================================
Long/Short Papers:
- Papers due: May 7, 2014
- Acceptance notification: July 7, 2014
- Camera-ready papers due: July 24, 2014
Doctoral Consortium Papers:
- Papers due: June 2, 2014
- Acceptance notification: July 7, 2014
- Camera-Ready papers due: July 24, 2014

Workshop Proposals:
- Proposals due: April 7, 2014
- Acceptance notification: April 28, 2014
- Workshop papers due: July 21, 2014
- Camera-ready workshop summaries due: July 24, 2014

Tutorial Proposals:
- Proposals due: May 19, 2014
- Acceptance notification: June 9, 2014
- Camera-ready tutorial summaries due: July 24, 2014
Demos:
- Proposals due: May 19, 2014
- Acceptance notification: July 7, 2014
- Camera-ready demo summaries due: July 24, 2014

Posters (late-breaking contributions):
- Submissions due: July 21, 2014
- Acceptance notification: August 18, 2014
- Camera-ready poster summaries due: August 29, 2014

Conference Dates: Oct. 6-10, 2014
===================================================
Questions?
===================================================
More information at: http://recsys.acm.org/recsys14/

Twitter: http://twitter.com/ACMRecSys
Facebook: https://www.facebook.com/acmrecsys
LinkedIn group: http://www.linkedin.com/groups/ACM-RecSys-7421136
Facebook group: https://www.facebook.com/groups/recsys/


General Co-chairs (general2014*):
- Alfred Kobsa, UC Irvine, USA
- Michelle Zhou, IBM, USA

Program Co-chairs (program2014*):
- Martin Ester, Simon Fraser University, Canada
- Yehuda Koren, Google, USA

Workshop Co-chairs (workshops2014*):
- Lior Rokach, Ben Gurion University, Israel
- Badrul Sarwar, eBay, USA

Tutorial Co-chairs (tutorials2014*):
- Alexander Felfernig, TU Graz, Austria
- Bee-Chung Chen, LinkedIn, USA

Doctoral Symposium Co-chairs (doctoral2014*):
- Yi Zhang, UC Santa Cruz, USA
- Shlomo Berkovsky, NICTA, Australia

Poster and Demo Co-chairs (posters2014*):
- Li Chen, Hong Kong Baptist University, China
- Jalal Mahmud, IBM Research, USA

Proceedings Chair (proceedings2014*):
- Bark Knijnenburg, UC Irvine, USA

Publicity Co-chairs (publicity2014*):
- Alan Said, CWI, The Netherlands
- Tim Hussein, University of Duisburg-Essen, Germany

Treasurer (treasurer2014*):
- Susan Crow, IBM, USA

Local Arrangements and Student Volunteer Co-chairs (local2014*):
- Jian Wang, LinkedIn, USA
- Susan Crow, IBM, USA

*) for email address, replace '*' by '@recsys.acm.org'
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Posted in 2014, ACM, call for papers, conference, recommender systems, stcsn | No comments

Monday, 2 December 2013

Numerous Erasmus Mundus Joint Doctorate Fellowships in Business Intelligence and Big Data Analytics

Posted on 07:32 by Unknown
Numerous Erasmus Mundus Joint Doctorate Fellowships in Business Intelligence and Big Data Analytics

ERASMUS MUNDUS JOINT DOCTORATE in INFORMATION TECHNOLOGIES for BUSINESS INTELLIGENCE - Doctoral College (IT4BI-DC) (http://it4bi-dc.ulb.ac.be/)

provides EU-funded SCHOLARSHIPS to students selected by the IT4BI-DC Consortium.

The IT4BI-DC Consortium is composed of the following institutions:
- Université Libre de Bruxelles (ULB) (Belgium),
- Aalborg Universitet (AAU) (Denmark),
- Technische Universitaet Dresden (TUD) (Germany),
- Universitat Politecnica de Catalunya (UPC) (Spain),
- Poznan University of Technology (PUT) (Poland).

The selected PhD students will receive net salary between €1300 - €2200, depending on the institution. More details concerning the funds are available at http://it4bi-dc.ulb.ac.be/fellowships_funds

RESEARCH AREAS
-----------------------------------------------------------------
The IT4BI-DC Programme offers multiple cutting-edge research topics in the areas including:

- Information Integration
- Large-Scale Processing
- Information Discovery
- Big Data Analytics
- Modeling and Semantics
- Collaboration and Privacy

The detailed list of topics and Partners that manage them is available at:
http://it4bi-dc.ulb.ac.be/topics

AWARDED DEGREE
-----------------------------------------------------------------
A graduate from the IT4BI-DC Programme will be awarded either a join degree or double degree offered by two of the Partner institutions. The type of the degree awarded is subject to internal regulations of the countries where the Partner institutions are located.

IMPORTANT DATES
-----------------------------------------------------------------
PhD candidates applying for an Erasmus Mundus scholarship:

December 13th, 2013 : scholarship application deadline
January 6th, 2014 : uploading reference letters deadline
End of February 2014: preliminary decision of the scholarship
Mid May 2014 : formal confirmation of the scholarship granting

PhD candidates not applying for an Erasmus Mundus scholarship but willing to join the programme on their own expenses:

April 30th, 2014: progrmme application deadline for Non-European students June 30th, 2014 : programme application deadline for European students

PhD candidates are required to apply via the IT4BI-DC online application form that is available at http://it4bi-dc.ulb.ac.be/emundus


Detailed information on the application process is available at:
http://it4bi-dc.ulb.ac.be/apply
Enquiries should be sent to: it4bidc@cs.ulb.ac.be
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Posted in 2014, big data, business intelligence, collaboration, doctoral research, information integration, job opening, knowledge discovery, privacy | No comments

Second International Workshop on Collaboration and Gaming (CoGames 2014)

Posted on 00:51 by Unknown
Second International Workshop on Collaboration and Gaming (CoGames 2014)

Call for Papers and Participation

As part of The 2014 International Conference on Collaboration Technologies and Systems (CTS 2014)  
http://cts2014.cisedu.info

May 19-23, 2014

The Commons Hotel
Minneapolis, Minnesota, USA

In Cooperation with ACM, IEEE, and IFIP (Pending)

Submission Deadline: December 30, 2013

Submissions could be for full papers, short papers, poster papers, or posters


SCOPE AND OBJECTIVES
Development of video games is by definition a multi disciplinary process involving several professions, ranging from artists to engineers.  The AAA game titles produced today require rather large teams with a high level of competence (technology, programming, networks, architecture, etc.), creativity and skills.  Compared to traditional software development, game development is characterized by rapid changes of hardware, high performance requirements, and software requirements that are unstable and hard to predict.  Video games are also used for other purposes than pure entertainment, e.g., for education, training, exercising, and simulation.

In the current trends, game developers are focusing more and more on games where players must collaborate to achieve goals in the game.  Collaborative games introduce challenges for game developers to handle technical issues, performance issues, network issues, distributed environments, sharing of information, and heterogeneous networks and devices.  Further, collaborative games open new areas and applications for games to be used for new purposes that can benefit from more than just fun. Creation of these "serious collaborative games" adds additional challenges including matching of content and game activity and modeling of player proficiencies.  As players expect that games can be played anywhere, the integration of mobile gaming, hand-held and online-gaming on smartphones, consoles and tablets is becoming ever more important.  This integration introduces new challenges and leads to new opportunities.

This Workshop on Collaboration and Gaming - held as part of the 2014 International Conference on Collaboration Technologies and Systems (CTS 2014) - will focus on the area of collaboration and gaming, with emphasis on new game concepts, new technologies, evaluations, usage areas and games prototypes.  Special attention is dedicated to serious games, in particular for learning.  The aim is to have a dedicated track that fosters closer interactions among researchers, industry and users communities, providing an opportunity for them to meet and discuss their ideas.  We invite original contributions from researchers in academia and computer industry on these emerging and important areas of information technology.  Papers should contribute to an advancement over the state of the art, preferentially providing empirical results from new tools/systems and/or user studies.

CoGames Topics of Interest include (but are not limited to): • Collaborative games, game technology and game frameworks • Collaborative serious games • Platforms for collaborative games • Usability of collaborative games • Mobile collaborative games and game frameworks • Quality of service in collaborative games • Online collaborative games • Computational and artificial intelligence to support collaborative gaming • User profiling and performance assessment in collaborative games • Modelling of users and interactions • Learning and Adaptation in collaborative games • Reliability and availability in collaborative games • Real-time issues (e.g., networking, computation) in collaborative games • Integration and interoperability in collaborative games • Pervasive/ubiquitous collaborative games • New software engineering tools and methods for designing collaborative games • Requirement engineering of collaborative games • Design and software a!
rchitecture of collaborative games • Data mining in collaborative games • Database support for collaborative games • Testing and prototyping of collaborative games • Context-aware gaming • Privacy and Security in collaborative games • Repository and content management of collaborative games • Tools (authoring, assessment, etc.) and sub-systems for collaborative games • Human-Computer Interaction (devices, methodologies and tools) to support collaboration • Serious games aimed at supporting collaboration • Animation and Virtual Reality in game design • Learning and Adaptation in Collaborative Games • Human, social and psychological aspects of games • Business modelling and economic aspects of collaborative games

PAPER SUBMISSION
You are invited to submit original and unpublished research works on above and other topics related to collaboration technologies and systems in games and gaming.  Submitted papers must not have been published or simultaneously submitted elsewhere.  Submission should include a cover page with authors' names, affiliation addresses, fax numbers, phone numbers, and email addresses.  Please, indicate clearly the corresponding author and include up to 6 keywords from the above list of topics and an abstract of no more than 400 words.  The full manuscript should be at most 8 pages using the two-column IEEE format.  Additional pages will be charged additional fee.  Short papers (up to 4 pages), poster papers and posters (please refer to  http://cts2014.cisedu.info/home/posters   for the posters submission details) will also be accepted for submission.  Please include page numbers on all preliminary submissions to make it easier for reviewers to provide helpful comments.

Submit a PDF copy of your full manuscript via the Workshop submission Web page at https://www.easychair.org/conferences/?conf=cogames2014.    If the submission is for a short paper, a poster paper, or a poster, please indicate that on the manuscript as well.

Only PDF files will be accepted, uploaded to the Workshop link above.  Each paper will receive a minimum of three reviews.  Papers will be selected based on their relevance, contribution to advance the state if the art, originality, technical value and clarity of presentation.  Submission implies the willingness of at least one of the authors to register and present the paper, if accepted.  Authors of accepted papers must guarantee that their papers will be registered and presented at the workshop.

Accepted papers will be published in the Conference proceedings.  Instructions for final manuscript format and requirements will be posted on the CTS 2014 Conference web site.  It is our intent to have the proceedings formally published in hard and soft copies and be available at the time of the conference.  The proceedings is projected to be included in the IEEE Digital Library and indexed in major indexing services accordingly.

If you have any questions about paper submission or the workshop, please contact the workshop organizers.

http://cts2014.cisedu.info/2-conference/workshops/workshop-18-cogames

IMPORTANT DATES
Paper Submissions: --------------------------------------- December 30, 2013 Acceptance Notification: --------------------------------- January 21, 2014 Camera Ready Papers and Registration Due: ---------  February 21, 2014 Conference Dates:  ---------------------------------------  May 19 - 23, 2014


WORKSHOP ORGANIZERS
Francesco Bellotti
   ELIOS Lab - DITEN
   University of Genoa, Via Opera Pia 11/a, 16145 Genoa, Italy
   Phone: + 39-010-3532227
   Fax:     + 39-010-3532795
   Skype:  f.bellotti
   Email:   franz@elios.unige.it

Kristen DiCerbo
     Pearson
     Center for Digital Experience and Analytics, 400 Center Ridge Drive, Austin, TX 78753, USA
     Voice:  +
     Fax:     +
     Email: kristen.dicerbo@pearson.com

C. Shaun Longstreet
      Center for Teaching and Learning
      Marquette University, Milwaukee, WI, USA
      Voice: +1 (414) 288-0263
      Fax:    +
      Email:  shaun.longstreet@marquette.edu, cslongstreet@gmail.com                                               

International Program Committee*:
All submitted papers will be reviewed by the workshop technical program committee members following similar criteria used in CTS 2014. • Aida Azadegan, University of the West of Scotland (UWS), U.K.
• Jannicke Baalsrud Hauge, University of Bremen, Germany • Riccardo Berta, University of Genoa, Italy • Rafael Bidarra, Delft University of Technology, The Netherlands • Maira Carvalho, DITEN, University of Genoa, Italy • Brent Cowan, University of Ontario, Canada * • Alessandro De Gloria, University of Genoa, Italy • Giusy Fiucci, ORT, Paris, France • Casper Harteveld, Northeastern University, MA, USA • Andrew Hogue,  University of Ontario, Canada * • Sebastian Kelle, Stuttgart Media University, Germany • Ralf Klamma, RWTH Aachen, Germany • Theo Lim, Heriot-Watt University Edinburgh, U.K.
• Michael Kickmaier-Rust, Technical University of Graz, Austria • Pablo Moreno Ger, University Complutense Madrid, Spain • Michela Mortara, CNR IMATI, Genoa, Italy • Magda Popescu, National Defence University "Carol I", Romania * • Margarida Romero, ESADE Barcelona, Spain • Ioana Stanescu, Advanced Distributed Learning,  Romania


For information or questions about Conference's paper submission, tutorials, posters, workshops, special sessions, exhibits, demos, panels and forums organization, doctoral colloquium, and any other information about the conference location, registration, paper formatting, etc., please consult the Conference's web site at URL: http://cts2014.cisedu.info/home   or contact one of the Conference's organizers or Co-Chairs.
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